Rendered at 21:47:45 GMT+0000 (Coordinated Universal Time) with Cloudflare Workers.
severine 4 hours ago [-]
Lol, we're all upvoting but not commenting until we reach the new quest... I'm on the 14th floor in yesterday's daily, what about you?
Getting used to the new runes and scrolls designs might take a while.
Thanks Evan & community!
xoa 2 hours ago [-]
As @severine said a few hours ago, lots of upvotes, zero comments, guess today between work we're all squeezing in a bit of Shattered 4.0.0 instead of HN ;). I got an incredibly lucky 7 challenge Assassin run going on the previous version that I'd forgotten about at floor 6, so I've been continuing with that to give the new one a kick. Just reached the new Imp Quest right now, trying to decide whether to try it here or do so on a fresh vanilla run to see how it goes without challenges on. If challenges apply in the vault Into Darkness in particular might be tough. Though I guess on the other hand unlike normal no point in worrying about further leveling or equipment before trying it since we get reset to zero, that's actually kind of fresh in its own way.
I agree that the new designs might just take awhile. They're definitely prettier, but right now since a lot of art hasn't been updated yet they stick out vs the older design style. I'm not sure they're as clear and readable either, though that's improved from the early redesigns, but even so I feel like the 3D-ish effects have caused a step back in contrast. That's a challenging line to walk with bulky pixel art. Still, the new terrain tiles are quite nice and general rejiggering there. I think overall once it's all updated it'll be a little slicker. Haven't seen any of the new enchants or the like yet, Prison/Caves felt mostly the same just a little more atmospheric. Troll quest was the same but his room was cooler.
One selfish thing I'd enjoy seeing as a player with [holy crap] hours into SPD over the years would be a sort of minor "trainer" mode, something that'd let you fix a few variables in a run while keeping the RNG otherwise. Basically having done near everything (though the occasional surprise is all the more delightful for that) when I go back for a game often I'm in the mood for something specific like a gardening/necromancer run or to try something silly as a build. Right now that can turn into a tiresome game of seed hunting though, you only get the right Old Mage quest 1/3 times for example and have to go through 7-9 levels each time first. And if you run it on vanilla to speed up the search, then play that seed, now you know a bunch of other info instead of just that it has the right potential, you don't go into the unknown again until the levels after. It'd be nice for vets if there was a way to just say "I want a game with Seed/Ember/Dust OM Quest" or "make the sad ghost drop a +1 whip" or "first crystal chest has a +0 corruption wand", that's it, just 1-2 seed variables overridden to be fixed but you still have no idea where they'll be or when, or know anything else about the run. Just that if you survive to find it it'll be there.
Edit: Ooh, the new rat king room is more appropriately majestic for the true ruler of the dungeon!
Getting used to the new runes and scrolls designs might take a while.
Thanks Evan & community!
I agree that the new designs might just take awhile. They're definitely prettier, but right now since a lot of art hasn't been updated yet they stick out vs the older design style. I'm not sure they're as clear and readable either, though that's improved from the early redesigns, but even so I feel like the 3D-ish effects have caused a step back in contrast. That's a challenging line to walk with bulky pixel art. Still, the new terrain tiles are quite nice and general rejiggering there. I think overall once it's all updated it'll be a little slicker. Haven't seen any of the new enchants or the like yet, Prison/Caves felt mostly the same just a little more atmospheric. Troll quest was the same but his room was cooler.
One selfish thing I'd enjoy seeing as a player with [holy crap] hours into SPD over the years would be a sort of minor "trainer" mode, something that'd let you fix a few variables in a run while keeping the RNG otherwise. Basically having done near everything (though the occasional surprise is all the more delightful for that) when I go back for a game often I'm in the mood for something specific like a gardening/necromancer run or to try something silly as a build. Right now that can turn into a tiresome game of seed hunting though, you only get the right Old Mage quest 1/3 times for example and have to go through 7-9 levels each time first. And if you run it on vanilla to speed up the search, then play that seed, now you know a bunch of other info instead of just that it has the right potential, you don't go into the unknown again until the levels after. It'd be nice for vets if there was a way to just say "I want a game with Seed/Ember/Dust OM Quest" or "make the sad ghost drop a +1 whip" or "first crystal chest has a +0 corruption wand", that's it, just 1-2 seed variables overridden to be fixed but you still have no idea where they'll be or when, or know anything else about the run. Just that if you survive to find it it'll be there.
Edit: Ooh, the new rat king room is more appropriately majestic for the true ruler of the dungeon!